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For android instal Doctor Strange in the Multiverse of M
For android instal Doctor Strange in the Multiverse of M






for android instal Doctor Strange in the Multiverse of M

The interview just started, and we’re already down a deep rabbit hole of Marvel geekery… So we basically got to lift the design elements from Shuma-Gorath while working on Gargantos. Perdew: Yeah, I don’t know what Marvel’s plans are for Shuma-Gorath, but in the comics, Gargantos is a variant of that character anyway. I’ve heard you’re a big Marvel fan, Michael, so what did you think of all that early speculation? So there was a lot of work to do on it.Įarly on, everyone thought the creature in the trailer was going to be Shuma-Gorath, but it ended up being a different, tentacled Marvel creature, Gargantos. We tried to find a good compromise between something that looks animal, but at the same time, there’s some intelligence and emotion to it. A big part of working on the creature was also the animation style.

for android instal Doctor Strange in the Multiverse of M

They weren’t there at the beginning, but we added to establish the relationship between the creature and Wanda - which is something people might catch and, later in the movie, realize why they were there. The creature also has runes all over its body. The eye, in particular, went through a lot of different styles and changes to make sure we got the best out of it. That was out of context, though, so we went through a lot of iterations with it, making sure the scale would look good with the footage they shot and also the color.

for android instal Doctor Strange in the Multiverse of M

Olivier Dumont: Well, we received the first concept from Marvel that basically gave us the general shape of the creature. Okay, so jumping right into that opening scene with Gargantos, how did that character’s big debut evolve over time? Michael Perdew: It was 266 shots, I believe. Image used with permission by copyright holderĭigital Trends: Before we get into your process and such, approximately how many shots did Luma’s team work on in the film? They also offered up some thoughts on a few of those Doctor Strange rumors that circulated well before the film arrived on screens. Digital Trends spoke to Olivier Dumont and Michael Perdew of VFX studio Luma Pictures, who served as the studio’s VFX supervisor and Senior VFX Producer, respectively, about their work on the Gargantos battle, as well as the visual redesign they developed with Marvel for the film’s magic. In order to bring that scene and others to life, Marvel relied on a host of visual effects studios that each focused on bringing certain scenes and elements of Multiverse of Madness to the screen.








For android instal Doctor Strange in the Multiverse of M